Crossed Paths 0.6.0 Public Build


-replaced a missing tile above the knife

-fixed a lighting issue above blue grass

-added a new swipe animation

-new abandoned area to discover

-more background objects

-more foreground objects

-updated hitboxes

-updated attack animations while moving

-added the ability to quit by hitting escape

-added the ability to activate fullscreen by hitting f11

-made the end of the demo more obvious

-no more smile :(

-fixed an issue with the coin and attack sfx

-new coin sfx

-fixed the lighting above the knife

-new plant

-changed background scale

-updated itch.io page

Files

crossed_paths_build_0.6.0.zip 53 MB
94 days ago

Get Crossed Paths

Comments

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(+1)

Comments:

  • I really like the animation for the coins and the animation for picking them up.
  • I like the dynamic jump.
  • The animation when getting the sword was intriguing.
  • The sounds and feedback for hitting an enemy and getting hit by one are fitting.
  • This is a small thing but I like the curly white grass decor.
  • The walking sound is a lot nicer and more fitting.
  • I found a strange secret white area but I could not talk to the person there unfortunately.
  • I am really interested in that area and lady now!

Critiques:

  • I seem to fall forever if I fall out of the white area.
  • A smooth moving camera would add to the polish of the game, it can be a bit hard to track platforms sometimes if jumping lots and quickly.

It looks like a lot of feedback got implemented which I think is really awesome. The area design was also overall more fun to explore with the platforming and coins. I still really enjoy the color palette of the game! Also, I did not know about these update pages, nice! I’m not good about keeping an update log on my project, that is a good habit to have.

(+1)

Hey thanks for checking this out again! 

I'm glad you were able to find the secret second area. This is a very early build of a second level, however I have put off working on it to work on player mechanics and the tutorial level. There's actually been a bug for a while where you couldn't move while in that area, so I never bothered to add a boundary, but I must've fixed it without realizing. Talking to the creature is also broken, but will be added in a later build.

I greatly appreciate your feedback! Your critiques have been helpful.