Crossed Paths 0.6.0 Public Build
Crossed Paths » Devlog
-replaced a missing tile above the knife
-fixed a lighting issue above blue grass
-added a new swipe animation
-new abandoned area to discover
-more background objects
-more foreground objects
-updated hitboxes
-updated attack animations while moving
-added the ability to quit by hitting escape
-added the ability to activate fullscreen by hitting f11
-made the end of the demo more obvious
-no more smile :(
-fixed an issue with the coin and attack sfx
-new coin sfx
-fixed the lighting above the knife
-new plant
-changed background scale
-updated itch.io page
Files
crossed_paths_build_0.6.0.zip 53 MB
Feb 14, 2024
Get Crossed Paths
Crossed Paths
A game with a green hoodie and a knife.
Status | In development |
Author | Geno |
Genre | Platformer, Adventure |
Tags | 2D, Casual, Fantasy, Pixel Art, Short, Side Scroller |
Languages | English |
More posts
- Discussing 0.8.0Mar 20, 2024
- Crossed Paths 0.7.0 Public BuildMar 15, 2024
- Crossed Paths 0.6.1 Public BuildMar 13, 2024
- Crossed Paths 0.5.1 Public BuildFeb 10, 2024
- Crossed Paths 0.5.0 Public BuildFeb 09, 2024
- Crossed Paths 4th Public BuildFeb 07, 2024
- Crossed Paths 3rd Public BuildFeb 05, 2024
- Crossed Paths 2nd Public BuildFeb 05, 2024
Comments
Log in with itch.io to leave a comment.
Comments:
Critiques:
It looks like a lot of feedback got implemented which I think is really awesome. The area design was also overall more fun to explore with the platforming and coins. I still really enjoy the color palette of the game! Also, I did not know about these update pages, nice! I’m not good about keeping an update log on my project, that is a good habit to have.
Hey thanks for checking this out again!
I'm glad you were able to find the secret second area. This is a very early build of a second level, however I have put off working on it to work on player mechanics and the tutorial level. There's actually been a bug for a while where you couldn't move while in that area, so I never bothered to add a boundary, but I must've fixed it without realizing. Talking to the creature is also broken, but will be added in a later build.
I greatly appreciate your feedback! Your critiques have been helpful.