Crossed Paths 2nd Public Build
Here are the changes for the second build (let me know if I miss any, my brain is all over the place when I work on this)
-added animation/sprite changes for attacking, hurt, and death for the player.
-added animation/sprite changes for walking and hurt for enemy.
- player now falls to the ground when all health is lost instead of disappearing.
-added a small light effect above blue grass idk (yes that is the placeholder name)
-slight improvements to the code, however this most likely isn't noticeable in game
-updated textures
-the first tunnel's ceiling is slightly taller
-health texture is easier to see after being hurt
-funny guy's pants are now more dull (yes that is the placeholder name)
-taskbar and window now have custom icon (I did not feel like figuring this out in the first build)
-updated sound effects, I hope to have the footsteps sound fixed in the next build
-should be slightly more fun and tolerable
please let me know what you would like to see in the next build, or if you've found any bugs. thanks
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Crossed Paths
A game with a green hoodie and a knife.
Status | In development |
Author | Geno |
Genre | Platformer, Adventure |
Tags | 2D, Casual, Fantasy, Pixel Art, Short, Side Scroller |
Languages | English |
More posts
- Discussing 0.8.0Mar 20, 2024
- Crossed Paths 0.7.0 Public BuildMar 15, 2024
- Crossed Paths 0.6.1 Public BuildMar 13, 2024
- Crossed Paths 0.6.0 Public BuildFeb 14, 2024
- Crossed Paths 0.5.1 Public BuildFeb 10, 2024
- Crossed Paths 0.5.0 Public BuildFeb 09, 2024
- Crossed Paths 4th Public BuildFeb 07, 2024
- Crossed Paths 3rd Public BuildFeb 05, 2024
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